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Production Period

People are used to talking about something first from its early history and indeed it is always good to do this. In the production period of Darkfall, the first month was scheduled for the work on the game's 3D engine, meanwhile we moved to Oslo to work in a new office and furnished ourselves with new personal computers and office equipment, and of course, made plans on our next steps and allow the eventual expansion of the Razorwax working group. When it came to the end of July the next year, we had changed working office for two times and employed seven more staff and five of them were logic programmers. At the time we were already confident to prepare an announcement of the debut of our game on 1st, August, 2001, and of course the subsequent launch in 2003. All this way was not smooth at the least, but it did lay the foundations for the future development of the game. As a story, it is a little bit interesting but the point is how could Razorwax sustained itself in the long trapped days and even expanded. That is the reason why the company moved to Greece at last.
 



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