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"True stealth" in Darkfall

This feature of "true stealth" also comes with semi-realistic limitations - wearing heavy metallic armour emits audible clinking sounds, and reflects light, and moving more slowly decreases the volume of footsteps. True stealth in Darkfall is also made possible through the deliberate lack of "player radar" and use of first-person perspective for ranged combat and general movement, combined with dynamic weather and day/night cycle.
“True stealth” is featured by semi-realistic limitations which include heavy metallic armour emits audible clinking sounds, reflects light, moving more slowly and decreasing the volume of footsteps. Combined with dynamic weather and day/night cycle, in Darkfall, true stealth is made possible through the deliberate lack of "player radar" and use of first-person perspective for ranged combat and general movement.
 



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